Introduction

 

Animate CC was renamed from the original Adobe Flash Professional CC. On December 2, 2015, Adobe announced that Flash Professional was renamed Animate CC, which added support for HTML5 on top of supporting Flash SWF files. When a new version was released in January 2016, it was officially renamed "Adobe Animate CC", abbreviated as An.


As of March 2023, Animate 2023 (version 23.0.1) is the latest version in the market.

 

Function Introduction

Animate CC was renamed from the original Adobe FlashProfessional CC, maintaining the original Flash development tool to support the addition of HTML 5 authoring tools, and providing Web developer with authoring support for audio, pictures, videos, animations, etc. that are more suitable for existing web applications. Animate CC will have a large number of new features, especially while continuing to support Flash SWF and AIR formats, it will also support HTML5Canvas, WebGL, and can support almost any animation format, including SVG, through an extensible architecture.


 

Resource Panel

The revised resource panel allows you to search, organize, and manage resources in the new default and custom tabs.

The default tab comes with a pre loaded resource set under the Animation, Static, and Sound Clipping sections. You can quickly create cool animations by merging various resources. You can also download more resources in the default tab.

All reusable components you save or export can be found in the custom tab. The imported resources are classified as animated or static resources.

You can filter, search, rename, and delete resources in the default and custom tabs.

You can also store or export scenes, components, and bitmaps as assets. Resources are saved in the form of objects, rigging, or already bound objects.


 

 

Enhancements

· Customize Timeline Tool: Use the Customize Timeline Tool option to add or remove options in the Timeline panel. In the Hamburg menu, select the Customize Timeline tool to personalize your timeline.

· Convert layers to components: Just click twice to convert layers in the timeline to symbols. Select the layer, then right-click to select the 'Convert Layer to Component' option. You can also specify the component type and alignment point accordingly.

· Separate components into layers: This new option allows you to disconnect any symbol instance and its layer structure on the stage.

· Reverse playback and loop support for graphic components: Reverse playback of graphic symbols in loops. Similarly, you can also play graphics components in reverse. You can specify the starting frame for these two options.

· Copy the 'Paste Gap' setting: Use the 'New Gap' option to repeatedly use the gap settings. Use the Frame tab of the Properties panel to copy, paste, or reset patches.



 


Opcode Wizard

If you are a new Animate designer or animation producer who is not familiar with writing code, the opcode wizard will assist you. When creating HTML5 Canvas animations, you can use action wizards to add code without writing any code. To open this wizard, click 'Windows' Actions, and then click' Add Using Wizard 'in the' Actions' dialog box. For example, when you want to start animating by clicking a button


Enhanced slow motion preset

With enhanced custom slow motion presets, it is easy to manage the speed and size of animations. The preset and custom jog preset have now been extended to attribute jog. You can save custom jogging presets at the attribute level for traditional and shape interpolation.


Texture Map Set Enhancement

The Texture Map Set Enhancement Unity plugin supports the color effects of Animate generated texture map set files. The plugin also supports creating masks through layers. The masking function is only applicable to versions after Unity 2017.

Animate developers can create animations and export them as texture maps to the Unity game engine or any other commonly used game engine. Developers can use the Unity sample plugin and customize it for other game engines.



Convert to another document type

Now you can use an easy-to-use document type converter to convert animation from one document Type conversion to another, depending on your device requirements.



Converts an Animate project from one document Type conversion to another. If you have a custom scheme to convert files to other document types, you can use JSAPI.


Component Parameter Panel

As an animation designer, you can import external components into Animate and use these components to generate animations. To make this workflow simpler, Animate now provides component parameter properties in a unique panel.

In this version, the 'Show Parameters' button has been added to the' Component Property Inspector 'dialog box. You can use this' Show Parameters' button to open the component parameters panel.



 

 

Establish layer parent-child relationship

Animate allows you to parent one layer to another. A simple way to establish a layer parent-child relationship is to allow one layer/object in your animation to control another layer/object. As an animation designer or game designer, you can more easily control the movement of different parts of characters, thereby accelerating your animation time.

Now, by organizing resources in parent-child layers, it is easy to animate between poses. When an object on the parent layer moves, the child layer automatically moves with it.


  

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