In the science fiction blockbuster "Gravity" released in 2013, director Alfonso Cuaron pushed the survival dilemma and visual impact of humans in space to the extreme with an almost obsessive pursuit of details. In the film, the rotation of the Earth, the scattering of debris, the spread of flames, and Sandra Bullock's struggle to survive in a weightless environment are all breathtaking. Behind this visual revolution, the deep collaboration between Houdini and Nuke software has become the core engine for building 'real space'. As the general agent of Houdini in China, Beijing Bafang Online Technology Co., Ltd. provides professional services and localized support to help Chinese creators unlock the unlimited potential of this "special effects magician".
1、 Houdini: Programmed Generation and Physical Simulation of Space Environment
One of the biggest challenges faced by the visual effects team Framestore in the production of Gravity was how to recreate the physical properties of space in a virtual environment, such as microgravity, debris collisions, and flame spread. Traditional 3D software is unable to meet these complex requirements, and Houdini, with its programmatic modeling and dynamic simulation capabilities, has become a key tool to solve this problem.
Dynamic simulation of fragments and flames
In the film, the explosion and scattering of space debris are the core elements of visual impact. Framestore simulated the collision, rotation, and fragmentation processes of millions of fragments in a microgravity environment using Houdini's FLIP fluid engine and RBD rigid body dynamics system. For example, in the scenario of the disintegration of the space station, Houdini generated over 3 million fragments and controlled their motion trajectory through a particle system to ensure that the movement of each fragment conforms to physical laws. At the same time, Pyro solver is used to simulate the spread of flames and smoke, combined with VEX scripts to customize gravity field parameters, making the spread trajectory of flames closer to the real space environment.
Dynamic Modeling of Earth and Starry Sky
Houdini's node network system allows the team to adjust the Earth's rotation speed, cloud density, and lighting angle in real-time. Through the SOP (Surface Operators) network, the Earth model is decomposed into multiple layers of structures (such as the surface, clouds, and atmospheric scattering layers) and assigned independent material properties. In the DOP (Dynamic Operators) network, the team further simulated the dynamic changes of the Earth during camera motion, ensuring that the rotation of the Earth was perfectly synchronized with actor movements and camera movements during long shots lasting several minutes.
Data export and cross software collaboration
The simulation data generated by Houdini is exported in Alembic format for Nuke to synthesize and adjust light effects. For example, after the Depth Pass of the fragments is imported into Nuke, precise occlusion matching with the real actors is achieved through the ScanlineRender node to avoid passing through the lens. In addition, Houdini's HDA (Digital Asset) toolkit is packaged as reusable modules for other software such as Maya and Nuke to call, greatly improving production efficiency.
2、 Nuke: Multilayer Synthesis and Light Efficiency Reshaping
Although Houdini generated high-precision models of the space environment, 90% of the footage in the film still needs to be synthesized and optimized using Nuke. Nuke's node based synthesis environment and 3D workflow provide a secondary creative space for Houdini's simulation data.
The Final Synthesis of Earth and the Starry Sky
Nuke processes the Earth's base layer, cloud layer, atmospheric scattering layer, and halo layer exported by Houdini separately, removes background noise through Keysight image extraction technology, and then overlays them onto the actual captured image using Merge nodes. For example, in the scene of Block floating to the Hubble Telescope, Nuke seamlessly integrated Houdini's generated Earth with the live action telescope model through 3D camera tracking technology, while using Depth Pass to control the occlusion relationship between fragments and actors.
Light efficiency enhancement and dynamic adjustment
Nuke's Furnace Core toolset is used to simulate the unique properties of space lighting: adjusting the Earth's rotation speed through Kronos variable speed nodes, using DeNoise denoising algorithm to eliminate noise in simulated data, and ultimately presenting light and shadow effects that conform to physical laws. In addition, the Glow node adds a highlight overflow effect to the flame, while the Lens Distortion node simulates the distortion characteristics of space camera lenses, making the flame's diffusion trajectory more in line with optical principles.
Real time rendering and efficiency improvement
In the long shot of 10 minutes and 47 seconds in the film, Nuke's 3D synthesis environment allows the team to preview the interaction between fragments and actors in real time. For example, through the ScanlineRender node, teams can quickly adjust parameters such as transparency and reflection intensity of fragments without the need to re render the entire scene. This non-destructive editing process allowed the production team to complete over 800 special effects shots within a limited time.
As the general agent of Houdini in China, Beijing Bafang Online Technology Co., Ltd. provides comprehensive technical support and genuine software services for the domestic film and television industry. The company not only acts as an agent for selling Houdini software, but also regularly holds technical exchange meetings and practical seminars to help users master core functions such as programmatic modeling and dynamic simulation. For example, at the exclusive Houdini Shenzhen practical seminar held in May 2025, Bafang Online invited technical experts from manufacturers to deeply analyze Houdini's application cases in film special effects production, including fragment simulation and Earth dynamic modeling technology in "Gravity".
The visual achievement of 'Gravity' is not only a proof of Houdini and Nuke's technological strength, but also a victory for the concept of 'technology serving narrative'. Through deep collaboration between programmatic generation and nodal synthesis, the team successfully transformed abstract celestial mechanics concepts into a visual language perceivable by the audience. As the general agent of Houdini in China, Beijing Bafang Online Technology Co., Ltd. has injected new vitality into the domestic film and television industry through the promotion of legitimate software and technical support. In the future, with the continuous evolution of Houdini and Nuke technologies, we have reason to expect more Chinese teams to create new visual miracles in the field of space themes.








